THE PLAYBOOK · SXSRCB
How to play Kakuro
Read the aim of Kakuro, then make your first move. Complete a 4×4 sum grid with digits 1–9, no repeats in any row or column, and the displayed totals. Keep the game area visible while you use its controls. Choose a comfortable screen position before beginning. Keep the game area visible while you use its controls.
Practise sums on twelve small, unblocked 4×4 grids. These teaching boards use whole-row and whole-column totals rather than the blocked runs of classic Kakuro.
A careful first round
Before your first action, say what you are trying to achieve. Then compare the result with the goal. Notice the feedback after each input.
Your goal
Complete a 4×4 sum grid with digits 1–9, no repeats in any row or column, and the displayed totals. Read that aim before choosing your first action. Keep the controls in easy reach.
Step by step
- Compare a row total with its fixed entries.
- Use the column total for the same blank.
- Enter digits 1–9.
- Check puzzle verifies totals and non-repetition.
Controls
Click or tap squares or graph edges. Number boards include a digit pad. Undo reverses the previous change; Check puzzle validates the solution. Read a button’s label before selecting it. Contact us with the game and device if a control does not respond.
A useful example
A row total 18 with fixed values 2, 4 and 7 requires 5 in the remaining cell. Compare this with the rule that governs the move. Check the stated objective.
Watch out for this
Repeated digits in a run are forbidden even when the sum matches. Compare the situation with the worked example. Compare the worked example with your own position. Use the reasoning, not an answer copied from a different board.
Common questions
When I return, what is the goal of Kakuro?
Here is the relevant explanation: Complete a 4×4 sum grid with digits 1–9, no repeats in any row or column, and the displayed totals.
For this browser game, how do I control Kakuro?
Here is the relevant explanation: Click or tap squares or graph edges. Number boards include a digit pad. Undo reverses the previous change; Check puzzle validates the solution.
While learning, what example helps explain Kakuro?
The key detail is this: A row total 18 with fixed values 2, 4 and 7 requires 5 in the remaining cell.
Before I begin, what should I watch out for in Kakuro?
Keep this in mind: Repeated digits in a run are forbidden even when the sum matches.
What format does Kakuro offer?
Keep this in mind: Practise sums on twelve small, unblocked 4×4 grids. These teaching boards use whole-row and whole-column totals rather than the blocked runs of classic Kakuro.
Before I begin, which play mode does Kakuro use?
Keep this in mind: The mode on this page is Solo. Same-device play uses one screen; this game library does not provide internet matchmaking.